Johan Pilestedt, Helldivers 2‘s inventive director and Arrowhead Recreation Studios CEO, thinks that the event crew could have “gone too far” with steadiness updates.
Following the discharge of the third-person multiplayer shooter in February, Arrowhead has been in step with rolling out virtually weekly patches and frequent content material updates, a few of which have make important changes to the sport.
Though constant steadiness patches could be a good factor, evidently some gamers aren’t too proud of the best way adjustments are being carried out – typically at the price of “enjoyable” – and the sport’s director Johan Pilestedt agrees (by way of Eurogamer).
One participant specifically took to X / Twitter to inform Pilestedt that the sport has grow to be “un-fun” for them even after spending hours within the sport. They went on to clarify that the steadiness adjustments over the previous few months have made the sport “unplayable” and that it is “unhappy to see steadiness adjustments come over the precedence of enjoyable”.
In his response, the sport director agreed with the participant that Arrowhead could have centered an excessive amount of on balancing in sure points.
“Hey, yeah I believe we have gone too far in some areas,” Pilestedt. “Will speak to the crew concerning the method to steadiness. It seems like each time somebody finds one thing enjoyable, the enjoyable is eliminated.”
Elsewhere, one other consumer mentioned they felt each weapon within the sport has been nerfed in some unspecified time in the future at the price of enjoyable, which Pilestedt acknowledged saying “that is not a terrific feeling”.
Arrowhead’s CEO additionally mentioned within the thread that he is been seeing “a bit an excessive amount of balancing utilizing injury as an alternative of different measures akin to recoil, reload speeds, accuracy, projectile speeds and equip speeds” and that “simply tweaking injury numbers is a blunt software”.
Helldivers 2 simply obtained but a large steadiness replace that noticed a bug nerf to burn injury, in addition to different tweaks to weapons, stratagems, and enemies.